The software lagged severely when trying to use USB Headphones or Bluetooth Audio. The guitar plugs into a USB port through a special cable. Your post reminded me of the problem I had with Rocksmith guitar learning software. Run arecord -l to get list of audio devices: Code: Select all. Something else that may cause a similar issue is Bluetooth Audio devices where the Bluetooth dongle uses a USB port. So you need to start jack using your built-in audio device.
With MME, I'm able to record the guitar while monitoring the drum track but a) the 30ms latency makes it pretty much impossible, and b) in any case it only records/plays on the left channel, regardless of how I adjust the input/output settings on the track itself as well as in Channel Mapping. Yeah, Rocksmith cable is audio interface. Find many great new & used options and get the best deals for Electric Guitar Tone Cable for Rocksmith Ps3 Wii Mac OS Windows USB 6.5mm Jack at the best online prices at eBay Free shipping for. Oh, and not sure if it's supposed to be this way, but I notice that MME gives me two options under Audio Hardware: one for input and one for output, while WASAPI only gives me one. Obviously I have a lot to learn about the basics of the process, but in all my searching through Adobe's how-to pages and YouTube tutorials, I haven't been able to get the setup to work properly. I've tried a variety of input/output settings on the two tracks, but so far have had no luck. Ubisoft Rocksmith Real Tone USB 11.25 Audio Cable - PS3, PS4, Xbox, PC.
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It is very simple to install and is 11.25 in length. Interestingly, even though it says "Not working," I was able to record a sample, but thus far have been unable to do so while monitoring the drum track. The Rocksmith breakaway cable also helps players to record their instrument directly into their computer at 48KHz. To answer your question, yes, it does work in MME (I have no ASIO option), but the lowest latency is 30ms, inadequate for recording against the drum track that's already on there.